![]() Players are placed in teams automatically by the server.ĭouble amount of ammo that items give you like skill 0 and 4 do. Players cannot change teams after already being on a team. Players drop their current weapon when killed or fragged.įlags are instantly returned when the carriers are fragged. Players lose half of their ammo when killed.Īllows the players to jump regardless of the MAPINFO NoJumping argument.Īllow players to crouch regardless of the NoCrouch flag on the MAPINFO lump. Players will lose all their ammo when killed. Players will lose all of their powerups when killed. Players will lose all of their armor when killed. Players will lose all of their weapons when killed. Players will lose all of their keys when killed. Players lose all of their inventory when killed. Prevents 'multiplayer only' weapons from spawning. ĭon't spawn multiplayer weapons (In Cooperative) Requires sv_itemrespawn to be 'true'.ĭisallows the clients to use a different Field of View value. Prevents the players from being able to freelook.Īllows mega powerups (i.e: invisibility, invulnerability) to respawn. Monsters are more aggressive, and both they and projectiles use their FastSpeed property instead of their speed. Note: Doom's 'RadSuit' and Heretic's 'Wings of Wrath' will always respawn in survival regardless of this CVar's value. However, mega powerups (i.e: invisibility, invulnerability) will not respawn. Items respawn after being picked up by a player. Monsters will respawn sometime after their death. Kill anyone that tries to exit from the map. Requires alwaysapplydmflags to be 'true' to have an effect outside of deathmatch mode. Spawn players as far as possible from other players.įorces the players that were killed to respawn. The minimum amount of damage you take from falling in Strife is 52. Weapons remain after being picked up by a player.Įnables the falling damage used from ZDoom.Įnables the stronger but less aggressive falling damage used from Hexen.Ĭombining both values for ZDoom and Hexen enables the falling damage used from Strife. Prevents powerups from spawning on the map. Prevents health from spawning on the map. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |